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	<title>MegaMek</title>
	<atom:link href="http://megamek.sourceforge.net/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://megamek.sourceforge.net</link>
	<description>An unofficial, online version of the Battletech board game</description>
	<lastBuildDate>Tue, 10 Nov 2009 19:21:30 +0000</lastBuildDate>
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		<title>new development snapshot 0.35.10, this time it actually works</title>
		<link>http://megamek.sourceforge.net/?p=61</link>
		<comments>http://megamek.sourceforge.net/?p=61#comments</comments>
		<pubDate>Tue, 10 Nov 2009 19:21:30 +0000</pubDate>
		<dc:creator>beerockxs</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[release]]></category>

		<guid isPermaLink="false">http://megamek.sourceforge.net/?p=61</guid>
		<description><![CDATA[Hi guys,
just a quick update, yesterday&#8217;s release didn&#8217;t work when there was more than 1 player.
Get the new one here.
v0.35.10 (2009-11-10, 20:14 UTC+1)
+ Rearranged Components for ease of use in MML
+ Bug: Shields and Spikes count for defensive BV
+ Bug: large shield with all crits destroyed still hindering movement
+ stupid me, fixed the problem where [...]]]></description>
			<content:encoded><![CDATA[<p>Hi guys,</p>
<p>just a quick update, yesterday&#8217;s release didn&#8217;t work when there was more than 1 player.<br />
Get the new one <a href="https://sourceforge.net/projects/megamek/files/development/snapshot%202009-11-10/">here</a>.<br />
v0.35.10 (2009-11-10, 20:14 UTC+1)<br />
+ Rearranged Components for ease of use in MML<br />
+ Bug: Shields and Spikes count for defensive BV<br />
+ Bug: large shield with all crits destroyed still hindering movement<br />
+ stupid me, fixed the problem where clicking done in the ReportDialog didn&#8217;t<br />
    work with more than one player</p>
]]></content:encoded>
			<wfw:commentRss>http://megamek.sourceforge.net/?feed=rss2&amp;p=61</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>new development snapshot 0.35.9, lots of user interface tweaks</title>
		<link>http://megamek.sourceforge.net/?p=56</link>
		<comments>http://megamek.sourceforge.net/?p=56#comments</comments>
		<pubDate>Mon, 09 Nov 2009 19:49:20 +0000</pubDate>
		<dc:creator>beerockxs</dc:creator>
				<category><![CDATA[New Releases]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[release]]></category>

		<guid isPermaLink="false">http://megamek.sourceforge.net/?p=56</guid>
		<description><![CDATA[Hi guys,
I&#8217;m proud to present our latest development snapshot, with lots of user interface tweaks.
You can get it here.
This is the new chatlounge:

And this is the chatbox in any phase where the map can be seen:

Note that the background color and transparancy can be set by you in the advanced client settings, as well as [...]]]></description>
			<content:encoded><![CDATA[<p>Hi guys,<br />
I&#8217;m proud to present our latest development snapshot, with lots of user interface tweaks.<br />
You can get it <a href="https://sourceforge.net/projects/megamek/files/development/snapshot%202009-11-09/">here</a>.<br />
This is the new chatlounge:<br />
<img src="http://megamek.sf.net/screenshot-chatlounge.png" alt="new chatlounge" /><br />
And this is the chatbox in any phase where the map can be seen:<br />
<img src="http://megamek.sf.net/screenshot-movement.png" alt="new chatbox" /><br />
Note that the background color and transparancy can be set by you in the advanced client settings, as well as the font size.<br />
The values you need to change for that are</p>
<ul>
<li>AdvancedChatbox2BackColor &#8211; for the background color, enter the 3 RGB values of the color you want</li>
<li>AdvancedChatbox2Transparancy &#8211; for how transparent the background should be, from 0 to 255</li>
<li>AdvancedChatbox2Fontsize &#8211; for the fontsize.</li>
</ul>
<p>Also, we made some changes to how BattleArmor are handled, old BattleArmor datafiles will no longer work, use the ones that come with MegaMek instead.<br />
In addition to that, there&#8217;s lots of other changes, this is the changelog:<br />
<span id="more-56"></span><br />
v0.35.9 (2009-11-09, 19:32 UTC+1)<br />
+ Bug: Extended LRMs not properly added<br />
+ Bug 2883347: PPC renaming broke some designs<br />
+ Chat lounge facelift, replace Unit and BV lists with tables<br />
+ added default pilot silhuettes (thanks eldragon!)<br />
+ keyListener for tableEntities and assorted functionality<br />
+ Bug: camos not updating properly in tableEntities<br />
+ Bug: teams not updating properly in tableEntities<br />
+ Bug: teams not sorting properly in tableEntities<br />
+ changed playerinfo to table and merged with bv table<br />
+ added title border to player setup<br />
+ changed look of CamoChoiceDialog so players can more easily see camos<br />
+ changed look of PortraitChoiceDialog so players can more easily see portraits<br />
+ Bug 2884273: Adjusted Force Size BV not shown in chatlounge makeover 35.9<br />
+ Colorized round reports<br />
+ Initial implemenation of drawing multi-hex units, still needs work<br />
+ Fix MechTileset<br />
+ Bug: command console cockpit missing second life support slot in head<br />
+ Inital Checkin for Battle Force Conversion for Mechs<br />
+ Bug 2889087: Fa-Shih mines deployment<br />
+ MechSelectorDialog facelift, JList to sortable JTable, built-in filters used<br />
+ MechView in HTML (start)<br />
+ All option in MechSelectorDialog for Unit Type<br />
+ All option in MechSelectorDialog for Weight Class<br />
+ Updated datafiles from RS: 3055U<br />
+ Reports in wrong order when DFA hits<br />
+ Better reporting in chat lounge for C3 networks<br />
+ weapons and ammo in HTML tables in MechView<br />
+ Bug: duplicate entity counter not updating properly<br />
+ removed test portraits<br />
+ re-added game options button<br />
+ Bug: HMV loader not setting internal structure type correctly<br />
+ MechView improvements (font, ammo table, equipment table)<br />
+ separate MechView.java for AWT (plain text) and swing (HTML)<br />
+ More Additions to Battleforce Conversions.<br />
+ Unit fluff images (not included) will appear in MechSelectorDialog and Unit Quick View<br />
+ MechViewPanel: contains MechView and fluff image<br />
+ BV Calculation Button re-added to MechSelectorDialog<br />
+ Bug 2889626: Pushed off units sometimes still get los checks, and their position is not null<br />
+ Bug 2881452: 1) blocked AMS can not fire 2) AMS eligibility is now based on the Missle flag, not on &#8220;missile damage&#8221;<br />
+ Changed EquipmentType flags to BigInteger<br />
+ BattleArmors now keep track of all their manipulators correctly and have correct rules levels<br />
    NOTE: Old BA files will not work anymore<br />
+ Added half ton cargo<br />
+ Weight-class filtering for BAs<br />
+ Bug: HGR PSRs wrong<br />
+ Bug: AES critcount<br />
+ Bug 2862027: Grapplers not being applied to leg attacks.<br />
+ MegaMek.app test (OS X executable)<br />
+ removed MegaMek.app<br />
+ MegaMek.app second attempt<br />
+ removed MegaMek.app (symlinks not working)<br />
+ Bug: unit loading dialog not working<br />
+ Scrolling fixes<br />
+ tooltip for player initiative bonuses<br />
+ fix mechsummarycache<br />
+ fix systemmessages for chatterbox2<br />
+ Bug: TacOps vehicle effectiveness not working correctly<br />
+ Enabled ChatterBox2<br />
+ Minor patch for squished Chat box in report windows. still needs work.<br />
+ More BF conversion code added.<br />
+ IDisplayable drawing improvement<br />
+ Configurable background color, transparancy and font size for ChatterBox2.<br />
+ Bug: chatbox not appearing in chatlounge after /reset</p>
]]></content:encoded>
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		<item>
		<title>update to stable release, 0.34.9</title>
		<link>http://megamek.sourceforge.net/?p=54</link>
		<comments>http://megamek.sourceforge.net/?p=54#comments</comments>
		<pubDate>Mon, 09 Nov 2009 18:59:44 +0000</pubDate>
		<dc:creator>beerockxs</dc:creator>
				<category><![CDATA[New Releases]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[stable]]></category>

		<guid isPermaLink="false">http://megamek.sourceforge.net/?p=54</guid>
		<description><![CDATA[Hi guys,
I just made a new release on the stable branch, containing a few bug fixes.
Here&#8217;s the changelog:
v0.34.9 (2009-11-09, 19:32 UTC+1)
+ Bug 2585799: Pilot damage assigned to vehicle crew
+ Bug: NPE when DFAing a VTOL off the board
+ Bug: AC AP ammo still doing crits against partial cover
+ Fix potential report filtering issue
+ Bug 2871000: [...]]]></description>
			<content:encoded><![CDATA[<p>Hi guys,</p>
<p>I just made a new release on the stable branch, containing a few bug fixes.</p>
<p>Here&#8217;s the changelog:</p>
<p>v0.34.9 (2009-11-09, 19:32 UTC+1)<br />
+ Bug 2585799: Pilot damage assigned to vehicle crew<br />
+ Bug: NPE when DFAing a VTOL off the board<br />
+ Bug: AC AP ammo still doing crits against partial cover<br />
+ Fix potential report filtering issue<br />
+ Bug 2871000: Chameleon LPS gives wrong mod at medium range when used with<br />
Null-Sig.<br />
+ Bug 2874785: ATMs doing only 1 damage against infantry<br />
+ Bug 2879004: NPE in deploymentdisplay<br />
+ Bug 2881020: NPE when using searchlights<br />
+ Bug: Artillery special graphic shown on location of firing unit, not on target hex<br />
+ Bug 2881408: Bot trying DFA attacks with infantry units<br />
+ Bug: Extended LRMs not properly added</p>
<p>Get it <a href="https://sourceforge.net/projects/megamek/files/Current%20Stable/MegaMek%20v0.34.9">here</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>New development release, 0.35.8</title>
		<link>http://megamek.sourceforge.net/?p=48</link>
		<comments>http://megamek.sourceforge.net/?p=48#comments</comments>
		<pubDate>Sun, 18 Oct 2009 21:01:28 +0000</pubDate>
		<dc:creator>beerockxs</dc:creator>
				<category><![CDATA[New Releases]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[release]]></category>

		<guid isPermaLink="false">http://megamek.sourceforge.net/?p=48</guid>
		<description><![CDATA[Hi,
I just made our latest development release, get it here:
release 0.35.8
And here&#8217;s the changelog:
v0.35.8 (2009-10-18, 22:34 UTC+2)
+ Bug: infantry flamer not causing heat correctly
+ Added optional isometric elevation view to swing BoardView
+ Bug: AMS ammo counting full BV even when BV exceeds AMS BV
+ Added drop shadow effect for VTOL units when using Isometric BoardView.
+ [...]]]></description>
			<content:encoded><![CDATA[<p>Hi,<br />
I just made our latest development release, get it here:</p>
<p><a title="Development snapshot 0.35.8" href="https://sourceforge.net/projects/megamek/files/development/snapshot%202009-10-18/" target="_blank">release 0.35.8</a></p>
<p>And here&#8217;s the changelog:</p>
<p>v0.35.8 (2009-10-18, 22:34 UTC+2)</p>
<p>+ Bug: infantry flamer not causing heat correctly<br />
+ Added optional isometric elevation view to swing BoardView<br />
+ Bug: AMS ammo counting full BV even when BV exceeds AMS BV<br />
+ Added drop shadow effect for VTOL units when using Isometric BoardView.<br />
+ WarShip/DropShip ammo should always round its weight up to the full ton<br />
(new errata)<br />
+ RFE: Changes to the -export command line argument<br />
+ Bug: NPE when DFAing a VTOL off the board<br />
+ Bug: Mek Taser not showing up as a Mek Weapon<br />
+ Added a few Gun Emplacements, thanks Ladob<br />
+ Added Protomech myomer booster<br />
+ Added Siren 4 Protomech<br />
+ Bug: Mek Taser has wrong range<br />
+ Added Protomech myomer booster cost<br />
+ Bug: AC AP ammo still doing crits against partial cover<br />
+ Fix potential report filtering issue<br />
+ Bug 2871000: Chameleon LPS gives wrong mod at medium range when used with<br />
Null-Sig.<br />
+ Bug 2874785: ATMs doing only 1 damage against infantry<br />
+ Bug 2879004: NPE in deploymentdisplay<br />
+ RFE: Changed to Mech#addCostDetail to print out in HTML<br />
+ RFE: Added new Entity#getWeaponsAndEquipmentCost to return StringBuffer with HTML formatted table of equipment costs<br />
+ Bug: Lift Hoist did not have an internal name set.<br />
+ Bug 2839378: added proper reset to TileSetManager<br />
+ Bug 2857824: Some options descriptions are so long that they run off the screen.<br />
+ Bug 2797425: Hull Down units can not kick and are treated at -1 height for punch purposes<br />
+ Bug 2581473: Assault Droppers have a +3 TMM according to StratOps<br />
+ Bug 2843126: Melee attacks should take into account stealth modifiers<br />
+ Bug 2880003: BA Magshot Gauss rifles should have the same flags as non-BA ones, plus the BA flag<br />
+ Bug 2805862: Added check for coming back in contact with the enemy, also, movement clipping stops at first illegal move<br />
+ Bug 2838198: BA and Infantry BVs no longer affected by Anti-Mech skill if anti-mech flag is not set<br />
+ Bug 2881020: NPE when using searchlights<br />
+ RFE: Combine weapon added.<br />
+ Bug: Artillery special graphic shown on location of firing unit, not on target hex<br />
+ Bug 2881408: Bot trying DFA attacks with infantry units</p>
]]></content:encoded>
			<wfw:commentRss>http://megamek.sourceforge.net/?feed=rss2&amp;p=48</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New development release, 0.35.7</title>
		<link>http://megamek.sourceforge.net/?p=32</link>
		<comments>http://megamek.sourceforge.net/?p=32#comments</comments>
		<pubDate>Fri, 18 Sep 2009 23:48:52 +0000</pubDate>
		<dc:creator>beerockxs</dc:creator>
				<category><![CDATA[New Releases]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[release]]></category>

		<guid isPermaLink="false">http://megamek.sourceforge.net/?p=32</guid>
		<description><![CDATA[I just released the latest development snapshot, here&#8217;s the changelog:
v0.35.7 (2009-09-19, 01:36 UTC+2)
+ ejected status read to and loaded from MUL
+ externalId for pilots
+ XMLStreamParser produces both an Entities and a Pilots vector (for reading in ejected pilots)
+ Bug: pilot external id written wrong
+ Bug 2839075: Fly off needs all velocity spent
+ Show directories by [...]]]></description>
			<content:encoded><![CDATA[<p>I just released the latest development snapshot, here&#8217;s the changelog:<br />
v0.35.7 (2009-09-19, 01:36 UTC+2)<br />
+ ejected status read to and loaded from MUL<br />
+ externalId for pilots<br />
+ XMLStreamParser produces both an Entities and a Pilots vector (for reading in ejected pilots)<br />
+ Bug: pilot external id written wrong<br />
+ Bug 2839075: Fly off needs all velocity spent<br />
+ Show directories by default in swing view<br />
+ made scenario camos show up initially<br />
+ Bot caches move option utility calculations, and uses PSR calculations like a human<br />
+ Bug 2831132: checking air to ground needs defensive programming<br />
+ RFE 2841698: min and max wind strength<br />
+ How to use Aerospace units on ground maps readme added<br />
+ BUG 2840765: Fuel-Cell and Fuel Cell are now interchangeable with regard to engine types<br />
+ BUG 2792391: Infernos should not be able to ignite non-flammable hexes, per ruling by Herb<br />
+ Artillery Cannons are Ballstic weapons, they probably don&#8217;t need a separate type<br />
+ Bug 2844033: added scrollpane to single choices by removing SingleChoiceDialog and replacing<br />
with JOptionPane<br />
+ Bug 2857005: Narc LRM modifiers are giving out incorrect +2s<br />
+ Bug 2854291: Tank &#8220;weapon destroyed&#8221; critical hit has no effect<br />
+ Bug 2585799: Pilot damage assigned to vehicle crew<br />
+ Add Walk/Run/Jump MP to exported unit list.<br />
+ Bug: HVAC explosion should be treated like an ammo explosion<br />
+ Bug 2860627: Unit cache doesn&#8217;t load<br />
+ Pilot portrait image in pilot tab of MechDisplay<br />
+ Bug 2825594: Destroyed gyro now loses hull down and is prevented from going hull down<br />
+ PortraitChoiceDialog and button in CustomMechDisplay<br />
+ portrait location reads to and writes from MUL<br />
+ Bug: NPE on CustomMechDialog</p>
<p>Get it here:<br />
<a title="Download" href="https://sourceforge.net/projects/megamek/files/development/snapshot%202009-09-19/" target="_blank"> https://sourceforge.net/projects/megamek/files/development/snapshot%202009-09-19/</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>A New Look</title>
		<link>http://megamek.sourceforge.net/?p=17</link>
		<comments>http://megamek.sourceforge.net/?p=17#comments</comments>
		<pubDate>Wed, 16 Sep 2009 19:20:36 +0000</pubDate>
		<dc:creator>Taharqa</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://megamek.sourceforge.net/?p=17</guid>
		<description><![CDATA[We are making some big changes to the MegaMek front page. Hopefully, the new format will allow us to more easily keep the site updated. Comments on the new layout are welcome.
Also, I would like to put some screenshots up on the new About page. So when you are playing your games and you have [...]]]></description>
			<content:encoded><![CDATA[<p>We are making some big changes to the MegaMek front page. Hopefully, the new format will allow us to more easily keep the site updated. Comments on the new layout are welcome.</p>
<p>Also, I would like to put some screenshots up on the new About page. So when you are playing your games and you have a nice looking screen with lots of action, take a snapshot, and send it to me at bombaijin@users.sourceforge.net.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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