New development release, 0.35.8

By beerockxs, October 18, 2009 9:01 pm

Hi,
I just made our latest development release, get it here:

release 0.35.8

And here’s the changelog:

v0.35.8 (2009-10-18, 22:34 UTC+2)

+ Bug: infantry flamer not causing heat correctly
+ Added optional isometric elevation view to swing BoardView
+ Bug: AMS ammo counting full BV even when BV exceeds AMS BV
+ Added drop shadow effect for VTOL units when using Isometric BoardView.
+ WarShip/DropShip ammo should always round its weight up to the full ton
(new errata)
+ RFE: Changes to the -export command line argument
+ Bug: NPE when DFAing a VTOL off the board
+ Bug: Mek Taser not showing up as a Mek Weapon
+ Added a few Gun Emplacements, thanks Ladob
+ Added Protomech myomer booster
+ Added Siren 4 Protomech
+ Bug: Mek Taser has wrong range
+ Added Protomech myomer booster cost
+ Bug: AC AP ammo still doing crits against partial cover
+ Fix potential report filtering issue
+ Bug 2871000: Chameleon LPS gives wrong mod at medium range when used with
Null-Sig.
+ Bug 2874785: ATMs doing only 1 damage against infantry
+ Bug 2879004: NPE in deploymentdisplay
+ RFE: Changed to Mech#addCostDetail to print out in HTML
+ RFE: Added new Entity#getWeaponsAndEquipmentCost to return StringBuffer with HTML formatted table of equipment costs
+ Bug: Lift Hoist did not have an internal name set.
+ Bug 2839378: added proper reset to TileSetManager
+ Bug 2857824: Some options descriptions are so long that they run off the screen.
+ Bug 2797425: Hull Down units can not kick and are treated at -1 height for punch purposes
+ Bug 2581473: Assault Droppers have a +3 TMM according to StratOps
+ Bug 2843126: Melee attacks should take into account stealth modifiers
+ Bug 2880003: BA Magshot Gauss rifles should have the same flags as non-BA ones, plus the BA flag
+ Bug 2805862: Added check for coming back in contact with the enemy, also, movement clipping stops at first illegal move
+ Bug 2838198: BA and Infantry BVs no longer affected by Anti-Mech skill if anti-mech flag is not set
+ Bug 2881020: NPE when using searchlights
+ RFE: Combine weapon added.
+ Bug: Artillery special graphic shown on location of firing unit, not on target hex
+ Bug 2881408: Bot trying DFA attacks with infantry units

New development release, 0.35.7

By beerockxs, September 18, 2009 11:48 pm

I just released the latest development snapshot, here’s the changelog:
v0.35.7 (2009-09-19, 01:36 UTC+2)
+ ejected status read to and loaded from MUL
+ externalId for pilots
+ XMLStreamParser produces both an Entities and a Pilots vector (for reading in ejected pilots)
+ Bug: pilot external id written wrong
+ Bug 2839075: Fly off needs all velocity spent
+ Show directories by default in swing view
+ made scenario camos show up initially
+ Bot caches move option utility calculations, and uses PSR calculations like a human
+ Bug 2831132: checking air to ground needs defensive programming
+ RFE 2841698: min and max wind strength
+ How to use Aerospace units on ground maps readme added
+ BUG 2840765: Fuel-Cell and Fuel Cell are now interchangeable with regard to engine types
+ BUG 2792391: Infernos should not be able to ignite non-flammable hexes, per ruling by Herb
+ Artillery Cannons are Ballstic weapons, they probably don’t need a separate type
+ Bug 2844033: added scrollpane to single choices by removing SingleChoiceDialog and replacing
with JOptionPane
+ Bug 2857005: Narc LRM modifiers are giving out incorrect +2s
+ Bug 2854291: Tank “weapon destroyed” critical hit has no effect
+ Bug 2585799: Pilot damage assigned to vehicle crew
+ Add Walk/Run/Jump MP to exported unit list.
+ Bug: HVAC explosion should be treated like an ammo explosion
+ Bug 2860627: Unit cache doesn’t load
+ Pilot portrait image in pilot tab of MechDisplay
+ Bug 2825594: Destroyed gyro now loses hull down and is prevented from going hull down
+ PortraitChoiceDialog and button in CustomMechDisplay
+ portrait location reads to and writes from MUL
+ Bug: NPE on CustomMechDialog

Get it here:
https://sourceforge.net/projects/megamek/files/development/snapshot%202009-09-19/

A New Look

By Taharqa, September 16, 2009 7:20 pm

We are making some big changes to the MegaMek front page. Hopefully, the new format will allow us to more easily keep the site updated. Comments on the new layout are welcome.

Also, I would like to put some screenshots up on the new About page. So when you are playing your games and you have a nice looking screen with lots of action, take a snapshot, and send it to me at bombaijin@users.sourceforge.net.

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