New development release, 0.35.8
Hi,
I just made our latest development release, get it here:
And here’s the changelog:
v0.35.8 (2009-10-18, 22:34 UTC+2)
+ Bug: infantry flamer not causing heat correctly
+ Added optional isometric elevation view to swing BoardView
+ Bug: AMS ammo counting full BV even when BV exceeds AMS BV
+ Added drop shadow effect for VTOL units when using Isometric BoardView.
+ WarShip/DropShip ammo should always round its weight up to the full ton
(new errata)
+ RFE: Changes to the -export command line argument
+ Bug: NPE when DFAing a VTOL off the board
+ Bug: Mek Taser not showing up as a Mek Weapon
+ Added a few Gun Emplacements, thanks Ladob
+ Added Protomech myomer booster
+ Added Siren 4 Protomech
+ Bug: Mek Taser has wrong range
+ Added Protomech myomer booster cost
+ Bug: AC AP ammo still doing crits against partial cover
+ Fix potential report filtering issue
+ Bug 2871000: Chameleon LPS gives wrong mod at medium range when used with
Null-Sig.
+ Bug 2874785: ATMs doing only 1 damage against infantry
+ Bug 2879004: NPE in deploymentdisplay
+ RFE: Changed to Mech#addCostDetail to print out in HTML
+ RFE: Added new Entity#getWeaponsAndEquipmentCost to return StringBuffer with HTML formatted table of equipment costs
+ Bug: Lift Hoist did not have an internal name set.
+ Bug 2839378: added proper reset to TileSetManager
+ Bug 2857824: Some options descriptions are so long that they run off the screen.
+ Bug 2797425: Hull Down units can not kick and are treated at -1 height for punch purposes
+ Bug 2581473: Assault Droppers have a +3 TMM according to StratOps
+ Bug 2843126: Melee attacks should take into account stealth modifiers
+ Bug 2880003: BA Magshot Gauss rifles should have the same flags as non-BA ones, plus the BA flag
+ Bug 2805862: Added check for coming back in contact with the enemy, also, movement clipping stops at first illegal move
+ Bug 2838198: BA and Infantry BVs no longer affected by Anti-Mech skill if anti-mech flag is not set
+ Bug 2881020: NPE when using searchlights
+ RFE: Combine weapon added.
+ Bug: Artillery special graphic shown on location of firing unit, not on target hex
+ Bug 2881408: Bot trying DFA attacks with infantry units